Quantcast


May 18th, 2009 at 9:00 am

10 Years Ago This Weeks: Aliens Vs. Predator

Posted by Joe Keiser

avp 10 Years Ago This Weeks: <em>Aliens Vs. Predator</em>

Aliens Vs. Predator (released May 25th, 2009) represented a notable attempt by development studio Rebellion to increase the variety of play in first-person shooters through the use of widely different player characters. Although it was successful in this regard, it became an inexplicable dead-end in FPS design—save for its vastly superior sequel.

It’s not often that a licensed game gets to be genuinely innovative, but Aliens Vs. Predator actually introduced one fascinating new addition to the first-person shooter. In the game, the player experienced the story from the points of view of all three factions—and since Aliens, Predators, and Space Marines are all unique beasts, this resulted in a game that almost felt like three different games. When the player got to be the Predator, the game played more or less like a standard FPS. Like the protagonist in most other shooters, the Predator was stronger than most of the foes it encountered, and the use of effects like stealth camo and Predator vision give him additional advantages. By contrast the Space Marine was a frail organ piñata in a crunchy shell, which gives his campaign a more frightening, survival-horror feel. The Alien was the most different of all: as a fast melee warrior with the ability to stick to walls and ceilings, playing its campaign was a vertigo-inducing experience unlike any other.

This variety of play made the single-player campaign of Aliens Vs Predator a continuously compelling experience that reviewers embraced, but it also worked double-duty in making the multiplayer deathmatches completely asymmetrical. Unfortunately this experience was dampened by a technologically deficient matchmaking system.

That’s not a major problem these days though, and doesn’t change the fact Aliens Vs Predator introduced some interesting new concepts to the language of game design. The only problem with going back to it today is that these concepts were implemented in a much-improved way in Aliens Vs Predator 2. Still, if you want to see Rebellion’s ideas in their original form (before Monolith polished them up for the sequel) it’s still worth going back to. It’s extremely strange that this style of first-person shooter, the kind with multiple protagonists that share almost no common abilities, has disappeared from the modern world. One would think that with the prior work done, and with so many FPS titles dying to differentiate themselves on shelves, such a game would have a place in the modern market. Perhaps designers see the inherent difficulties in telling a single-player story from three different points of view, but its not like current shooter tales are typically great shakes anyway.

Aliens Vs Predator has never been remade for modern systems, and its original release is tough to find on the aftermarket. The Gold Edition of the game, which includes a few new weapons and levels, has seen some reprints in non-American regions as a budget title, just expect to pay the budget price for a new game to get it.

Related Links:

10 Years Ago This Week: Star Wars: Episode I Racer
10 Years Ago This Week: Street Fighter Alpha 3
10 Years Ago This Week: GTA: London 1969

pixelstats trackingpixel

One Comment to 10 Years Ago This Weeks: Aliens Vs. Predator

  1. rafael ascanio commented on September 5, 2009 2:37 am

    i like this so much too

Comments RSS

Leave a Comment

Name (required)

Email (required, but will not be published)

Website



Quick Search
Archive


About This Blog

John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.

Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.

Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.

Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines. Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.

Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.

Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.

Contributors

Cole Stryker

Peter Smith



Recent Comments
Tag Cloud