Indie Dev Moment: Today I Die
Today I Die is like a good children’s book: it’s dark, has a happy ending (or two), acknowledges the power of simple language, and can be completed in five minutes. It’s by Daniel Benmurgui, the same guy who gave us the endearingly strange .
Comment: (1)
Tags: experimental games, i wish i were the moon, indie dev moment, joe keiser, today i die
Indie Dev Moment: Pandaland
I’ve spent the better part of the past ten years denying it, but the inescapable truth about my life is that I am a hipster. There’s no sense in apologizing, it’s just the way society made me. So when I heard last week about the release of Pandaland, an indie freeware retro platformer all about hipsters in Sweden, well, clearly I knew this was a game I needed to play.*
Comments: (2)
Tags: derrick sanskrit, freeware, hipsters, indie dev moment, pandaland, retro, sweden, windows
Indie Dev Moment: The Manipulator

The Manipulator is a smart, lo-fi platform puzzler. It also happens to be an honest-to-goodness murder simulator, like the ones you read about in the newspapers. Except it’s real. Continue reading »
Comment: (1)
Tags: freeware, indie dev moment, joe keiser, murder simulator, the manipulator
Indie Dev Moment: Effing Hail
Much like digital distribution on the current generation of consoles and handhelds has brought us charming, unique, and thrilling game experiences that would absolutely not survive in a retail environment, digital distribution of independent computer games allows us to become audience to gaming concepts that would likely never survive in committee. A majority of the most interesting games hitting the ‘net these days are little more than proofs of concept, but of really freakin’ neat concepts, and that makes all the difference. I would rather play a game in my web browser for five minutes and be left thinking about about it for hours than sink days into yet another epic console slugfest and have no idea what the point of it all is.
Case in point, I played Intuition Games’ “Effing Hail” about twelve times this weekend.
“Effing Hail” is not a complex game. Presented as an isometric cross-section graphic similar to those seen in ecology text books (or the artwork to a certain rock album that helped some of us survive freshman orientation), the player controls wind gusts in order to hold the incoming hail stones in the atmosphere, accumulating greater moisture, mass, and volume, forming larger hail stones which are then flung into the unsuspecting people and constructs of the world in a vengeful God simulation. Continue reading »
Comments: (0)
Tags: browser, derrick sanskrit, effing hail, flash, flower, god, intuition games, lostwinds, science, simcity, simulation




John Constantine, our superhero, was raised by birds and then attended Penn State University. He is currently working on a novel about a fictional city that exists only in his mind. John has an astonishingly extensive knowledge of Scientology. Ultimately he would like to learn how to effectively use his brain. He continues to keep Wu-Tang's secret to himself.
Derrick Sanskrit is a self-professed geek in a variety of fields including typography, graphic design, comic books, music and cartoons. As a professional hipster graphic designer, his recent clients have included Nerve, Pitchfork and MoCCA, among others.
Amber Ahlborn - artist, writer, gamer and DigiPen survivor, she maintains a day job as a graphic artist. By night Amber moonlights as a professional Metroid Fanatic and keeps a metal suit in the closet just in case. Has lived in the state of Washington and insists that it really doesn't rain as much as everyone says it does.
Nadia Oxford is a housekeeping robot who was refurbished into a warrior when the world's need for justice was great. Now that the galaxy is at peace (give or take a conflict here or there), she works as a freelance writer for various sites and magazines.
Based in Toronto, Nadia prizes the certificate from the Ministry of Health declaring her tick and rabies-free.
Bob Mackey is a grad student, writer, and cyborg, who uses the powerful girl-repelling nanomachines mad science grafted onto his body to allocate time towards interests of the nerd persuasion. He believes that complaining about things on the Internet is akin to the fine art of wine tasting, but with more spitting into buckets.
Joe Keiser has a programming degree from Johns Hopkins University, a tiny apartment in Brooklyn, and a fake toy guitar built in the hollowed-out shell of a real guitar. He writes about games and technology for a variety of outlets. One day he will stop doing this. The day after that, police will find his body under a collapsed pile of (formerly neatly alphabetized) collector's edition tchotchkes.



